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Meikyū Gakuensai: Kyūkōsha no Nazo

Game Developed by d&d Corp., Published by Wishbone
🔞 mobygames

Other Tracks composed by Masahiro Kajihara (only Umemoto's tracks included here)

Unofficial uploads:
youtube (incomplete) | khinsider | zophar | hoot

No. 01 - Infirmary (MG_01.M) / Save Point

khinsider | zophar

This one is Meikyuu Gakuensai, a 3D dungeon-crawling RPG with an incomprehensible title (means “Labyrinth School Festival”). I call it a “3D dungeon crawler” but it’s nothing like Under World’s blind grind to fill up the map. It’s an extremely normal dungeon crawler. Content-wise, the game is extremely… How about we move on to explaining the track? (laughs)

This one just for a Save Point. I composed it on a short notice, based on my (unsolicited) assumption that the player wouldn’t stay on this screen for long.

No. 02B - Labyrinth Rockwall (MG_02.M/MG_02B.M) / Rockwall Labyrinth

Version A: youtube | khinsider | zophar
Version B: khinsider | zophar

The difference between [02] and [02B]¹ is how the intro starts. The former plays when you enter a dungeon for the first time, and the latter when you enter anytime later. “Why?” Ask the designer.

¹ The naming seems to point out to MG_02B.M but MG_02.M is what plays on this Disk. The difference is just as he stated, so I'm linking both versions.

No. 03 - Mid-Boss Battle (MG_03.M) / Battle Scene I

youtube | khinsider | zophar

A track I composed on the 68k some time (5, 6 years) before, adapted to the 2203 (I changed it a lot, though). I had to be in my client’s office, and changes in the environment got me really anxious, so I could say this track was born as a consequence of my decision of pulling from my old material until I calmed down. Looking back at how smoothly and unaffectedly Kajihara worked on it, our difference in skill can really be felt.

No. 05 - Pinch (MG_05.M) / High Tension

khinsider | zophar

The track from when someone is taken away, I think. A xylophone remix of the main BGM, or at least an attempt (laughs). Whatever works, works (note: using sugar on milk doesn’t work).

No. 06 - Mook Battle (MG_06.M) / Battle Scene III

youtube | khinsider | zophar

Whatever works, works.

No. 07 - Shop (Dark Salespeople) (MG_07.M) / Shop

youtube | khinsider | zophar

Mastah Kajihara writes a lot of eurodance tracks, so I decided to try my hand at it. I failed (ç_ç). But why is this track called Dark Salespeople? (It’s a mystery)

No. 09 - Labyrinth Wooden (MG_08.M) / Wooden Labirynth

youtube | khinsider | zophar

Tried writing it with a different chord work from usual, just a quick change of pace.

No. 11 - Heroine (MG_11.M) / Heroine I

khinsider | zophar

I used the exciting “8 Oscillator” for the intro (kinda sad that the bar is low enough for the “8 Oscillator” to be exciting).

Sigh! I’m getting really tired of making the commentary... Mainly since we got to this game (laughs).

No. 12 - Ending (MG_12.M) / Heroine II

youtube | khinsider | zophar

A remix of MG_11. It’s the opposite, actually (laughs).

No. 13 - Comical Scene (MG_13.M) / Comical Scene

khinsider | zophar

A song I composed for a dance scene in a theater play then chopped it up to fit the 2203. The original version had New Orleans influences (keyword: influences), so naturally I had to push my luck a bit with the channel composition, but since I was using this version for a game, I could reach the clear solution of upping the tempo and throwing in some nonsensical voice tool.

After who knows how many hours, the thing was sounding like a completely different song…

No. 15 - Enter the Headmaster (MG_15.M) / President (Headmaster Appears)

khinsider | zophar

The designer kept whining that we should do an enka, so we did the most basic enka and got a good laugh out of KAJA.

No. 18 - School Hymn or something like that (MG_18.M) / Opening

khinsider | zophar

The designer kept whining that we should do a school hymn, so we did the most basic and got a good comment out of KAJA. "What kind of school hymn uses sus4?” (laughs).

And that’s the end of our brief time with Meikyuu Gakuen.